Resume
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Resume
Expertise
In-Depth C/C++ experience (9 years) including PlugIn development forMaya ,Nuke and other software. |
Expert in Realtime Rendering usingOpenGL includingGLSL-Shaders for 11 years. |
Excellent knowledge in Maya API (8 years) andNuke NDK (3 years). |
Interface design in Qt (5 years),MEL (6 years) andNuke (3 years). |
In-Depth knowledge of most cg image formats, especially OpenEXR . |
Shader writing for MentalRay (1 year),Vray (2 years) andGLSL (4 years). |
Scripting in Python (6 years),MEL (6 years) andPHP (> 10 years). |
Cross Platform development forWindows ,MacOSX (9 years),Linux (6 years) andiOS (4 years). |
Experienced in R&D and strong at “Problem Solving ”. |
Great Team Player with excellentCommunication skills, able to meet challengingDeadlines . |
Experienced in working closely with Artists, Production and R&D,fulfilling their needs . |
Operator experience in Maya (8 years),Nuke (4 years) andPhotoshop (8 years). |
Resume
Achivements
Developed a complex pipeline withsoftware bindings (i.E. Nuke) used byScanline VFX in all steps of production like I/O, Compositing, Simulation, Rendering, HR and Management - greatly improving theworkflow . |
Successfully introduced other developers into a self-developed PlugIn-API for creating new UI Interfaces or modules in the pipeline tool mentioned above. |
Created a complex shader for Vray allowing the artist to tweak and control all material parameters by curves. The shader also has the ability to integrate any other Vray shader into the final rendering result. As of now Scanline VFX is using this shaderalmost exclusively for any 3D object. |
Developed a PlugIn for Nuke which allows compositors to completelyrelight a scene by adding and tweaking common lightsources known from 3D packages like Maya in post production without having to rerender the scene. |
Planned and developed a crowd simulation tool for Maya that was used in a high profile film production. |
Created a short film using Motion Capturing - doing all the necessary production steps like directing the actress, editing and cleaning the data using “Motion Analysis EVaRT ” and “Autodesk Motion Builder ”. |
Developed a widely used Script Suite for Maya including tools for Modeling, Rigging, Animation and Rendering known as the “Koshigaya Script Suite ”. |
Resume
Work Experience
Date | Company | Position / Projects |
Since Aug. 2019 |
Sony Pictures Imageworks
Vancouver, Canada |
Principal Software Engineer
|
Oct. 2014 - Aug. 2019 |
Sony Pictures Imageworks
Vancouver, Canada |
Senior Software Engineer
|
Aug. 2013 - Sep. 2014 |
Topalsson
Munich, Germany |
Senior Software Engineer
|
Nov. 2011 - Aug. 2013 |
Scanline VFX
Munich, Germany |
Senior Software/Pipeline Engineer
Several feature and tv movies [NDA]
|
Jun. 2011 - Nov. 2011 |
Dr. D Studios
Sydney, Australia |
Motion Capture Pipeline TD
Happy Feet 2 [feature]
|
May. 2009 - Jun. 2011 |
Scanline VFX
Munich, Germany |
Senior Software/Pipeline Engineer
Several feature and tv movies [NDA]
|
Feb. 2009 - Apr. 2009 |
Parasol Island GmbH
Düsseldorf, Germany |
Software/Pipeline Engineer, Rigging TD
Audi R8 [commercial]
|
May. 2008 - Dec. 2008 |
PIXOMONDO IMAGES
Ludwigsburg, Germany |
Software/Pipeline Engineer
Ninja Asassin [feature] 2012 [feature]
|
Mar. 2008 - Apr. 2008 |
Cine plus vision GmbH
Ludwigsburg, Germany |
Software/Pipeline Engineer, Effects TD
Prisoners of the Sun [feature]
|
Jan. 2007 - Feb. 2008 |
Elektrofilm
Stuttgart, Germany |
Software/Pipeline Engineer, Effects TD
Armageddon - The longest night [tv] Hafen der Hoffnung - Die letzte Fahrt der W. Gustloff [tv] Lamborghini [commercial]
|
Sep. 2006 - Nov. 2006 |
Berliner Film Company
Berlin, Germany |
Cloth TD / Effects TD
Happily N'Ever After [feature]
|
Resume
Education
Date | School | Graduation |
Sep. 2003 - Sep. 2006 |
The German Film School
Berlin (Elstal), Germany |
German diplom (equiv. to masters) as “Digital Artist”
|
Sep. 1999 - Aug. 2002 |
Max-Eyth Gymnasium
Kassel, Germany |
Abitur (HSC)
|
Resume
Knowledge & Skills
Software |
Maya, 3ds Max, Photoshop, Nuke, Shake, After Effects |
Coding Languages |
C++, Python, Java, Delphi, C#, PHP, Obj-C, MEL, JavaScript |
Software APIs |
Maya, Nuke, Shake, 3ds Max, Vray, MentalRay |
Technologies |
OpenGL (incl. GLSL), OpenEXR, OpenAL, Qt, Cocoa/Touch |
Languages |
German (native language), English |