RESUME Daniela Hasenbring Lincolnstraße 29 81549 München Germany +49 (160) 7877025 daniela@koshigaya.de http://www.koshigaya.de Expertise: - In-Depth C/C++ experience (9 years) including PlugIn development for Maya, Nuke and other software. - Expert in Realtime Rendering using OpenGL including GLSL-Shaders for 11 years. - Excellent knowledge in Maya API (8 years) and Nuke NDK (3 years). - Interface design in Qt (5 years), MEL (6 years) and Nuke (3 years). - In-Depth knowledge of most cg image formats, especially OpenEXR. - Shader writing for MentalRay (1 year), Vray (2 years) and GLSL (4 years). - Scripting in Python (6 years), MEL (6 years) and PHP (> 10 years). - Cross Platform development for Windows, MacOSX (9 years), Linux (6 years) and iOS (4 years). - Experienced in R&D and strong at "Problem Solving". - Great Team Player with excellent Communication skills, able to meet challenging Deadlines. - Experienced in working closely with Artists, Production and R&D, fulfilling their needs. - Operator experience in Maya (8 years), Nuke (4 years) and Photoshop (8 years). Achivements: - Developed a complex pipeline with software bindings (i.E. Nuke) used by Scanline VFX in all steps of production like I/O, Compositing, Simulation, Rendering, HR and Management - greatly improving the workflow. - Successfully introduced other developers into a self-developed PlugIn-API for creating new UI Interfaces or modules in the pipeline tool mentioned above. - Created a complex shader for Vray allowing the artist to tweak and control all material parameters by curves. The shader also has the ability to integrate any other Vray shader into the final rendering result. As of now Scanline VFX is using this shader almost exclusively for any 3D object. - Developed a PlugIn for Nuke which allows compositors to completely relight a scene by adding and tweaking common lightsources known from 3D packages like Maya in post production without having to rerender the scene. - Planned and developed a crowd simulation tool for Maya that was used in a high profile film production. - Created a short film using Motion Capturing - doing all the necessary production steps like directing the actress, editing and cleaning the data using "Motion Analysis EVaRT" and "Autodesk Motion Builder". - Developed a widely used Script Suite for Maya including tools for Modeling, Rigging, Animation and Rendering known as the "Koshigaya Script Suite". Work experience: - Since October 2014 Sony Pictures Imageworks Senior Software Engineer - August 2013 - September 2014 Topalsson Senior Software Engineer - November 2011 - August 2013 Scanline VFX Senior Software/Pipeline Engineer - June 2011 - November 2011 Dr. D Studios Motion Capture Pipeline TD - May 2009 - June 2011 Scanline VFX Senior Software/Pipeline Engineer - February 2009 - April 2009 Parasol Island GmbH Software/Pipeline Engineer, Rigging TD - May 2008 - December 2008 PIXOMONDO IMAGES Software/Pipeline Engineer - March 2008 - April 2008 Cine plus vision GmbH Software/Pipeline Engineer, Effects TD - January 2007 - February 2008 Elektrofilm Software/Pipeline Engineer, Effects TD - September 2006 - November 2006 Berliner Film Company Cloth TD / Effects TD Education: - September 2003 - September 2006 The German Film School, Berlin (Elstal), Germany German diplom (equiv. to masters) as "Digital Artist" - September 1999 - August 2002 Max-Eyth Gymnasium, Kassel, Germany Abitur (HSC) Knowledge & Skills: Software: Maya, 3ds Max, Photoshop, Nuke, Shake, After Effects Coding Languages: C++, Python, Java, Delphi, C#, PHP, Obj-C, MEL, JavaScript Software APIs: Maya, Nuke, Shake, 3ds Max, Vray, MentalRay Technologies: OpenGL (incl. GLSL), OpenEXR, OpenAL, Qt, Cocoa/Touch Languages: German (native language), English