Resume
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Resume
Expertise
In-depth C/C++ experience (20 years) including plug-in development forMaya ,Katana ,Nuke and more. |
Expert in Realtime Rendering usingOpenGL ,Vulkan andMetal sinceOpenGL 1.2 . |
Experienced in GPU Acceleration (e.g. OpenCL, CUDA),CPU Intrinsics andMultithreading . |
Excellent knowledge in Maya API (14 years) and many other APIs. |
Great ability to design and build pretty and intuitive User Interfaces for a greatUser Experience . |
In-depth knowledge of most commonly used Image Formats . |
Shader writing for MentalRay (1 year),Vray (2 years) andGLSL (10 years). |
Scripting in Python (12 years),MEL (6 years) andPHP (10 years). |
Cross platform development forWindows ,macOS ,Linux andiOS . |
Experienced in R&D and strong at “Problem Solving ”. |
Great Team Player with excellentcommunication skills, able to meet challengingdeadlines . |
Excellent in working closely with artists,understanding their problems andfulfilling their needs . |
Operator experience in Maya (16 years),Nuke (4 years) andPhotoshop (10 years). |
Strong in web design withHTML5 ,Java Script ,CSS with aWSGI backend (>10 years). |
Resume
Achievements
Received the Sony Outstanding Engineer Award , the highest form of individual recognition forSony Group engineers, in 2020. |
Developed Sony Pictures Imageworks' next-generation in-houseHair and Fur Grooming softwareFyber . Used asprimary grooming tool by many artists on alllive-action andanimated shows since 2020. |
Developed Sony Pictures Imageworks' in-house softwareSprout , a Maya plug-in for efficient creation, manipulation and rendering oflarge scale environments . |
Presented Sprout atSiggraph 2017 ("Interactive Environment Creation with Sprout") andFyber atSiggraph 2021 ("Hair Grooming with Imageworks' Fyber", also available on YouTube). |
Developed a complex pipeline withsoftware bindings (e.g. Nuke) used byScanline VFX in all steps of production like I/O, Compositing, Simulation, Rendering, HR and Management - greatly improving theirworkflows . |
Developed a plug-in for Nuke which allows compositors to completelyrelight a scene by adding and tweaking common lightsources known from 3D packages like Maya in post production without having to re-render the scene in 2008. |
Created a short film using Motion Capturing - doing all the necessary production steps like directing the actress, editing and cleaning the data using “Motion Analysis EVaRT ” and “Autodesk Motion Builder ”. |
Developed an around 2006 widely used Script Suite for Maya including tools for Modeling, Rigging, Animation and Rendering known as the “Koshigaya Script Suite ”. |
Resume
Work Experience
Date | Company | Position / Projects |
Since Apr. 2022 |
NVIDIA Corporation
Vancouver, Canada |
Senior Software Engineer, IC5
Omniverse |
Aug. 2019 - Apr. 2022 |
Sony Pictures Imageworks
Vancouver, Canada |
Principal Software Engineer
|
Oct. 2014 - Aug. 2019 |
Sony Pictures Imageworks
Vancouver, Canada |
Senior Software Engineer
|
Aug. 2013 - Sep. 2014 |
Topalsson
Munich, Germany |
Senior Software Engineer
|
Nov. 2011 - Aug. 2013 |
Scanline VFX
Munich, Germany |
Senior Software/Pipeline Engineer
Several feature and tv movies [NDA]
|
Jun. 2011 - Nov. 2011 |
Dr. D Studios
Sydney, Australia |
Motion Capture Pipeline TD
Happy Feet 2 [feature]
|
May. 2009 - Jun. 2011 |
Scanline VFX
Munich, Germany |
Senior Software/Pipeline Engineer
Several feature and tv movies [NDA]
|
Feb. 2009 - Apr. 2009 |
Parasol Island GmbH
Düsseldorf, Germany |
Software/Pipeline Engineer, Rigging TD
Audi R8 [commercial]
|
May. 2008 - Dec. 2008 |
PIXOMONDO IMAGES
Ludwigsburg, Germany |
Software/Pipeline Engineer
Ninja Asassin [feature] 2012 [feature]
|
Mar. 2008 - Apr. 2008 |
Cine plus vision GmbH
Ludwigsburg, Germany |
Software/Pipeline Engineer, Effects TD
Prisoners of the Sun [feature]
|
Jan. 2007 - Feb. 2008 |
Elektrofilm
Stuttgart, Germany |
Software/Pipeline Engineer, Effects TD
Armageddon - The longest night [tv] Hafen der Hoffnung - Die letzte Fahrt der W. Gustloff [tv] Lamborghini [commercial]
|
Sep. 2006 - Nov. 2006 |
Berliner Film Company
Berlin, Germany |
Cloth TD / Effects TD
Happily N'Ever After [feature]
|
Resume
Education
Date | School | Graduation |
Sep. 2003 - Sep. 2006 |
The German Film School
Berlin (Elstal), Germany |
German diplom (equiv. to masters) as “Digital Artist”
|
Sep. 1999 - Aug. 2002 |
Max-Eyth Gymnasium
Kassel, Germany |
Abitur (HSC)
|
Resume
Knowledge & Skills
Software |
Maya, Katana, Photoshop, Nuke, 3ds Max, Shake, After Effects |
Coding Languages |
C++, Python, Java Script, Objective C, Java, Delphi, C#, PHP, MEL |
Software APIs |
Maya, Katana, Nuke, Shake, 3ds Max, Vray, MentalRay |
Technologies |
OpenGL, Vulkan, Metal, Qt, HTML5, OpenCL, OpenAL, OpenEXR, Cocoa/Touch |
Languages |
German (native), English (fluent) |